The impact of online educational games on students’ academic performance and interest in STEM-related fields among middle school science students in the UAE:
The gamification industry is growing in education, and many educationalists wonder whether it has a positive impact on students’ academic performance. This workshop will present research and applications on how online educational game platforms enhance students’ knowledge in middle school science classes in the United Arab Emirates (UAE) and increase students’ interest in pursuing STEM-related careers.
Workshop Leader
Reem Khalil
A dedicated Chemistry teacher with over 10 years of experience delivering engaging and comprehensive chemistry education. Holding a bachelor’s degree in Pharmacy and a master’s degree in Education. Possesses a solid background in the field and a proven track record of creating engaging learning environments. The International Baccalaureate (IB) program is one area of experience and a specialist in preparing students for academic and professional success. Passionate about motivating young minds by utilizing interactive teaching strategies to make chemistry enjoyable and accessible. These strategies include practical experiments and real-world applications. Currently pursuing a doctorate in education at the University of Pennsylvania with a focus on curriculum design.
